It looks like Cyberpunk’s development was pretty problematic …
Even some time after launch, Cyberpunk 2077 continues to generate news. The game got off to a rough start and was seen by many as a major disappointment for not delivering on everything that was promised in its marketing campaign. Now the game CDProjekt Red has been discussed again thanks to a report from Jason Schreier, a prominent name in gaming journalism, who revealed that some of the content has been cut from the game.
Although it was announced in 2013, Cyberpunk’s development didn’t start until 2016, undergoing several changes before launch. This is not uncommon when it comes to game development, as due to time or budget constraints it is common for many items that were originally planned to not make it to the final version of the game.
Still, some of the elements cut during Cyberpunk’s development seem extremely interesting, even elements that audiences had previously expressed interest in.
According to the ComicBook website, one of those elements would be playing in third person, which was originally the perspective used. Many were surprised when in 2018 CDProjekt revealed that the game would be first-person with gameplay disclosure, since the Witcher franchise is known for its third-person perspective. Additionally, this same gameplay showed that it would be possible to run on walls, an element that was removed due to design issues.
The game would also feature flying cars, but likely due to the difficulty of implementing this element of the game, combined with the various development issues Cyberpunk was already experiencing, this idea was left out. Car ambushes were also planned, but were not carried out as planned.
It is not possible to know for sure at what stage of development this content was cut, although the third-person perspective and the flying cars were eventually removed in the initial phase, since they appeared in the gameplay. released in 2018.
Still, Schreier’s report mentions that this gameplay was designed specifically for marketing and wasn’t already part of the game, suggesting that even in 2018, it wasn’t quite clear what the final version of Cyberpunk actually would be. Studio head Adam Badowski has denied some of Schreier’s claims on his Twitter account.
What do you think of the content that has been cut? Would cyberpunk have been better with these elements?
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