The future has arrived!
Sony today unveiled the design and specifications of the PlayStation 5 controller for virtual reality games. The new controller offers greater immersion in games with the adaptive triggers and tactile response – already present in the DualSense controller. So that it further increases the feeling of being, really, in another reality. The player being able to feel and have the whole experience of being inside a game.
Posted on the official PlayStation blog, the first images show a very different and daring design, which looks like it came straight from a fictional movie. In an orb format, the controller is said to “allow you to hold the controller naturally and play with a high degree of freedom”.
For the moment, the control is still in the testing phase and prototypes should be offered soon to the testing community. The resources that will be available to the control have also been posted on the blog:
Adaptive Triggers: Each VR control (left and right) includes an adaptive trigger button that adds variable voltage when pressed, similar to that of the DualSense control. If you have played a PS5 game before, you will be familiar with the tension on the L2 or R2 buttons when you press them, for example when you shoot the bow to shoot an arrow. When you use this kind of mechanics and apply it to virtual reality, the experience is amplified to the next level.
Tactile Response: The tactile response of the new control will be optimized for its form factor, making every sensation in the game world more impactful, with more texture and detail. When you traverse a rocky desert or trade melee blows, you will feel the difference, expanding the extraordinary visual and audio experience that is so essential to virtual reality.
Finger touch detection: The control can detect your fingers without any pressure in the areas where you place your thumb, index or middle finger. This allows you to make more natural hand gestures during the game.
Tracking: the VR order is accompanied by the new VR headset via a tracking ring at the bottom of the order.
Analog Action / Directional Buttons: The left control contains an analog directional pad, triangular and square shaped buttons, a “handle” button (L1), a trigger button (L2), and the create button. The right control contains an analog stick, cross and circle shaped buttons, a “grip” button (R1), a trigger button (R2) and the options button. The “grip” button can be used to pick up items in the game, for example.
What did you think of the look of the controller? Be sure to comment!
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