It Takes Two is a game that reaches its peak when played co-op and locally!
Video games have long moved away from local co-op games and focused on multiplayer. Oddly enough, even with bigger and bigger TVs, it’s harder and harder to find games that split the screen in half and allow you and the person sitting next to you to actually play together. .
It Takes Two comes and saves that sense of collaboration where you really need to be next to someone, discuss phases and challenges, question and comment with someone on your side, bringing gigantic feelings of nostalgia to those who are lucky enough to play with a loved one next door.
Developer: Hazelight Studios
Publisher: Electronic Arts
Director: Josef Fares
Producer: Aimar Bergan
Developer: Lucas de Vries
Artist: Claes Engdal
Writers: Soni Jorgensen and Josef Fares
Composers: Gustaf Grefberg and Kristofer Eng
Platform: Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X / S
Release Date: March 26, 2021
It Takes Two is a fantastic trip for two
Gus Fiaux and I played It Takes Two in local cooperative mode on PS5 and here we are going to talk together about some of the main points of the game, our impressions and the experience of playing this great adventure.
It Takes Two tells the story of the couple May and Cody, on the verge of divorce. After breaking the news to her daughter, Rose, she runs away and asks for help with the “Book of Love” written by Dr Hakim, she then cries in two dolls that represent her parents and little long after they wake up like dolls, needing to solve various mysteries and puzzles to move on to your next goal and try to get back to normal.
Leo: It Takes Two is almost like a thousand games in one. Even though it is an adventure game, in which the objective is to move from one level to another, it manages to bring several completely different elements to its gameplay and manages to make them all very well.
In some moments you have to fly a plane, in others the game turns into a 2D platform adventure and It Takes Two even has a Diablo-style moment, where you and your partner have to walk through a castle. in the best hack-n style. -slash.
It might sound confusing or too much, but the title manages to bring a different atmosphere, but at the same time very familiar, in all these different stages, still in a fun way, using a bit of all genres and managing to bring gameplay very consistent, it’s interesting.
Gus: In terms of gameplay, It Takes Two does well in all the right places. It’s a respite for those who love games, but don’t like the shooting and fighting mechanics that prevail in the mainstream scene. It is delightful to see how the game uses the resources of puzzles and platforms to create a vast universe and where each level is different from the next.
In addition, it is a game that values logical reasoning and instinct. Often it is necessary to pay close attention to detail in order to be able to solve the puzzles. Fortunately, this is a two-headed job, which makes these mysteries more fun than complicated.
Finally, this one is for anyone who grew up in the 2000s: The game will definitely remind you of some gems of fantasy and adventure cinema, like Lucas: An Intruder in the Anthill and Arthur and the Minimoys, both for gameplay only for aesthetics. And for those who liked Toy Story games, this will also be a full plate.
Leo: The game is one of the prettiest that I have seen in years. The whole concept brings a giant nostalgia at the same time that every detail is very well done. Each stage of the game has a unique look and nothing seems to repeat itself, each place and environment is more beautiful and well-crafted than the last.
Gus: While the gameplay is the highlight, there’s no denying that the look is breathtaking from the early stages. There is a level in a back yard, where you feel like you are in the middle of a gigantic forest. In other stages, the toys are part of an enchanted castle, while a quick stroll through the world of snow globes becomes a lovely frosty journey.
All of these moments are really interesting, not least because of how the game manages to create entire “worlds” in each chapter, without repeating the elements. Even in these phases there are some very interesting subdivisions, which makes It Takes Two even more attractive and beautiful.
To make it stand out, two phases really caught my attention. In one, you enter a sort of psychedelic kaleidoscope, where reality doesn’t seem to make sense. In another, you visit the “Gates of Time”, a place filled with clock towers, gears and mirrors. It’s a visual treat from start to finish.
Leo: It Takes Two doesn’t add anything innovative in terms of storytelling, yet it immerses you in a very personal and emotional story that makes you think a lot about the relationships around you.
May and Cody represent very well a couple who have already loved each other, know each other perfectly and know everything about each other, but who can no longer function as a couple, for several reasons. The friendship and partnership that exists between them is still there, but it is possible to see at various times that the pain and resentment eventually bury it.
The game provides a beautiful tale of progress, but also of what went wrong and how to correct past mistakes.
Gus: The story of It Takes Two may be straightforward and not at all original, but there is an emotional force behind the game that makes up for it. As the levels progress you get a lot of sympathy for May and Cody and you even understand how they got there. It’s a great game with adult themes, but made for kids. Almost like a Pixar movie.
Leo: Along with amazing gameplay and a great story, the game seems to be able to cut through all genres, puzzles, and do so many different things, all without feeling crowded or confused.
The title also seems to have been made, above all, to be played in pairs, even with the option of being played online, it’s a magical thing to play with someone on your side, to be able to talk, to chat of the sequel (and fight when the person has no goal and cannot pull a nail in the right place).
It Takes Two is a game, but also a “cooperative therapy” – which enables you to learn to help the other and to move forward on the same path, even if on different tracks.
Gus: It’s remarkable how a game of this size has such emotional reach to those who play it. Maybe the highlight is, in fact, the bond you make with the other person playing by your side (even if you have to put up with a complaint or two about lack of aim and bullshit like that).
While May and Cody’s story has a very specific build, it is indeed a beautiful therapy, especially for those who enjoy playing with friends, boyfriends, and brothers. And best of all, at all times, both are needed for the journey to continue. In this sense, the title defines very well the proposal of the game.
Leo: The whole scene where you have to dismember a stuffed elephant will haunt me for a long time.
Gus: Rare are the weak points of It Takes Two. Maybe I’ve only really missed two characters throughout the story: one of them was Dr. Hakim, a “psychologist” book that always pops up in the most inappropriate moments, doing its little dances. shameful and disturbing the couple. Several times I really wanted to get on the screen and throw this book on the fire, it was so unbearable as it was.
The other character that gave me some rancidity is May herself, she’s always declaiming, creating silly arguments and bashing Cody, which is pretty annoying. However, the character grows over the levels, which ends up redeeming his journey.
Leo: It Takes Two is the type of game that appears two or three times per generation and instantly becomes a classic. With a gorgeous look, nostalgic and great fun gameplay, and a sensational storyline, this is easily one of the best games of the year and one of the best of this new generation.
Gus: I must admit that after the arrival of the new generation of consoles, I was a little disappointed with the launches, because I noticed a repetition of patterns and formulas, even with the new technical qualities of the devices. more modern. It Takes Two made that disappointment go away. It’s a beautiful, exciting and heartfelt game that reminds us that games can often be, in fact, works of art.
Below you can see some scenes showing the gameplay of the game:
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